Is the Secret World a big enough secret?

MMORPGs, Previews | Algis Skara | February 3, 2010 at 13:02

Funcom is working on its next mmorpg. Wait what? Exactly. They finally understand that they need a different approach. Age of Conan is not working. What do we do then? We work on another BIG title. Ok.

So the big barbarian with tons of muscles is not working. Big boring lands not working as well. We need a brand new idea. Let’s take a look at what’s popular now. Just go and see what are those successful games that are actually selling. What? Zombies!!! I like it.

Now the script. Once upon a time everything was as it was supposed to be. Happy children, coca-cola. Right. It was so good that something bad was literally going to happen. And it happened. One morning, fog came, took everyone. Nobody knew until it happened. Until they came back. The dead people.(Why no just call them zombies? If you kill them and they rise?) Welcome to hell.

I am 99.9% sure that everyone is amazed now. If you are not, then you probably played at least one zombie game in the last 20 years.

Why secret world? Simple. Because nobody knows where the missing people go, that step into the fog. Now that’s an interesting twist, isn’t it? Should I guess that it will take 6 months of grinding fest to get skilled enough to take a look what’s inside the fog? And then? You got it right. LOL.

Here’s what developer reveals to us: I think the video–or “found footage”–speaks for itself, but Kingsmouth is a sleepy small town in Maine, on the Atlantic coast of the United States. It’s the kind of place where the population doubles during the summer, and off-season it’s very quiet and slow.

Wait, what? Sleepy small town becomes a secret world portal? Now that’s a great idea for the new game. I can see Funcom is improving. Go guys!

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