Star Trek Online: Launch Day Fail

MMORPGs, New Releases | Algis Skara | February 3, 2010 at 11:41

Even though that Star Trek developers have been concentrating on multiple bug fixes and tweaks to the UI, balancing of PvP, and some changes to the starting gear for Klingons. One thing is clear. The game will not fly.

What went wrong? Well this is the usual situation with mmorpg’s. Players just don’t feel it’s a game for us. I would say that most of the high rating user ratings comes from Star Trek saga fan boys. And even considering myself interested in the series, this game is not attractive at all.

As the numerous comments from open beta testers state that the game will have difficulty sustaining a long-term population and does not really have much to offer, except for one free month of subscription – they are probably right. The question will be if authors can prevent the instant FAIL?

They have a lot planned for after launch of the game. Things that they initially wanted to get in at launch but had to make hard decisions about moving it back. Right, why not postpone the launch? Or was it investors they did not want to invest more funds into the FAIL project?  Seems like they do have things planned to launch after the game start. However will there be anyone to actually see those changes, or will it finish just like that, before starting?

Many complains went for the “missions being too repetitive”. That’s the core of all mmorpg’s. You know, world of warcraft did not invent repetitive questing. ;-)

But let’s be positive and wish them luck. They will most likely need a lot of it to succeed.

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